Wednesday, May 14, 2014

Red Abyss Insatiable - I. Blood Pact - Part Two

Hello and welcome!

So the second part has arrived.

If this is your first time here, click here for the Table of Contents! 

For the rest of you, enjoy!

              Red Abyss Insatiable - I. Blood Pact - Part Two


Original transcripts for your read-along or read-alone pleasure:



  Oshvail’s genesis, as far as Aden understood, began roughly one thousand years prior to the date of Aden’s involvement.  It began on a planet called Agmora.  Even before Oshvail’s birth, the humans on Agmora discovered traces of a mysterious element of supernatural capabilities.  A small population dabbled in the ether to produce effects that were nothing if not considered magical.  The element and its effects eventually became the study of subversive curiosities.  It was a time when self-proclaimed sorcerers would be willing to trade their unusual knowledge for copper, or if they were lucky, gold.  But eventually those students of gullible minds became aware of the deception, and so the victims who lost their fortunes began spreading the word of false pretenses.  A few unexplained deaths, a few more dark catastrophes, and great debates sprung like weeds amongst the people of more civilized nations.

     Rulers across lands began to outlaw the use of the mysterious substance due to the troubles and fears associated with its effects.  Only small populations thereafter welcomed the usage and observation of the element.  But still, there remained those shadowed doors where hidden intentions were carefully--and sometimes carelessly--nurtured.  From those trivial times evolved an era of darkness when war and murder was aplenty.  Directly in the prime of those dark ages arrived a day when an artifact was born, the masses vicariously hunting, lusting after its enormous supremacy.  It was an artifact bred from sorcery and blood, referred to as the Granatium.

     The Granatium was created by inhabitants of Agmora, and it was by no means an accident.  The creation began with the sorrow of a ruler, who found himself in a thick gloom of mourning over the sudden death of his lover.  He voiced the command for his people to bring his beloved back to him, at any cost; his reward was overtly handsome, promising jewels, titles, and rich, fertile land.  As expected, all walks of life and status came forth, men and women, each promising more magnificence than the last.  Allowed to display their merit before the ruler and his guard, challengers produced their worth in a competition of the forbidden arts.  Several competitors relied on tricks, turning the event into an illusive farce; of course, those tricksters were swiftly beheaded as a warning to other wily sorts.  But there were a handful of subjects who appeared to fare legitimately; there were unexplained doppelgangers, miniscule temperature variations without the use of visible tools, and even evidence of telepathic activity.

     Eventually, after various arts had been displayed, the seven who proved most capable were selected to combine their skills.  And so they attempted to do just that, placing their ethereal strength into an ordinary stone the size of a man’s fist, and after several weeks, after innocent blood was sacrificed, they returned, proclaiming the object to have gained extraordinary potential.  The ordinary structure of the stone morphed, glowing a deep, dark, mesmerizing red.  Not a single hand was to touch it except for the ruler’s own, and upon presentation he lifted the glowing artifact with a child’s anticipation.  There he sat with his magical artifact, high upon his golden throne, studying his priests and his knights with a worrisome expression of befuddlement.  Without a single explanation, he forcefully expelled the stone from the nearest window and wept, dismissing all from his presence without reward, without punishment, and without answer.  Three moons later, witnesses spread the word:

     The queen had been resurrected.

     The rumors stretched quickly amongst the peasants that a magical artifact had indeed existed, one that could grant them their wishes just as it had the great ruler.  Soon the entire kingdom was searching for what people called the red rock, the ethereal orb, the wish giver, the blood stone, eventually the Granatium.

     Merchants took advantage of the situation by painting regular stones red, plastering them with scented oils and selling them for a high price to anyone susceptible enough to buy them.  Of course, the truth was unveiled of these vile merchants, and mass violence ensued.  Between the believers and non-believers, those who cursed the ways of the ether and those who prayed to it, came the vast accusations and spilling of blood, decapitations, stabbings, hangings.  Amongst the chaos, the true artifact traveled from city to city, from land to land, and eventually across the oceans. 

     And so, as the ether quickly began to evaporate from Agmora and the era of magic and illusion came to an end, the artifact itself slipped into myth, told around night fires to warn little boys and girls of what would happen should they pursue such greedy absurdity.

     The tale of the resurrected queen, however, continued to be told.  It morphed from those of glory to those of grim terror.  Some said that her resurrection was not synonymous with life, that she was an undead creature heinously feasting on human flesh, some details more gruesome than others.  Laypersons rumored that she became a vampiric demon who stole men from their wives, disemboweling them in her ocean cave where she fed the remains to her monstrous serpent-children of the sea.  Horrific tales told to the young for scares or for caution, none of them backed by an inkling of proof.  But there were those who believed in the legend, especially in hoping that the Granatium was somewhere out there, hidden on Agmora.  Tales in the south proposed it was north, and tales in the north suggested that it was in the east.  Nobody was willing to put time and finance into an actual seeking.

     According to Oshvail, the artifact did in fact make its tour around Agmora, but it did not do so on its own, and by this time, it had changed the lives of many unsuspecting individuals.

     Oshvail said that a touch was all it took.  The stone’s power became stimulated by human contact, the brush of a finger or a kiss of the lips, any part of human flesh that was connected to a beating heart, flowing blood, and living brain.  The artifact would somehow interact with the individual’s spirit, sometimes providing skills based on his or her desires, while other times twisting upon their jealousies to unleash any latent disgust.

     From the Granatium’s travels around Agmora began Oshvail’s genesis, when one human happened to stumble across the red stone.  The human’s spirit was kind, gentle, yet in its very nature was the desire to have a peculiar sort of power, a power of knowledge and a power to be more than human, to be able to guide others in whichever manner was considered to be good, a very subjective ideal indeed.  But alas, an ideal nonetheless; it was more than enough for the Granatium to activate.

     That person, upon touching the artifact, transformed into a new figure, humanoid in appearance, yet animalistic.  The individual felt only slightly more powerful than before.  But eventually fate connected another person of the same nature, and when this second person made contact with the Granatium, their spirit was added to the original, causing the first to grow more powerful in areas of strength, knowledge, and the supernatural.  Together as one, they named their new self Oshvail. 

     This pattern continued, and more people of the same goodish nature and desires became additions to the growing demihuman.  The original persona, at the time being a singular entity of one body and one mind, was mutating into a being of multiple experiences, and the memories and understandings of those who were added soon became overwhelming.  The persona’s perceptions eventually consisted of numerous men and women from all around Agmora.  At one point in time, the persona who called itself Oshvail split its physical form so that it was no longer a singular unit, but a multitude of similar beings having one amalgamated, shared mind.  Deeming it useless in this new existence, the Oshvails decided to dismiss the unnecessary human sex between each pair of its legs.  The transformation had become complete; the persona had ascended into a new complex race of Oshvails of the Oshvail tribe, its humanity once providing the basic structure for the transcendent entity it had become as its perception and power became amplified.

     In a physical realm, this power could have easily fallen to lust and greed, potentially devastating to the human populace occupying Agmora.  However, even with an amalgamated mind of good-natured individuality, Oshvail still had to pay a price for its power.  The price that came along with the new life was separation; a separation from the reality of the known universe, to be confined in its own realm to build and change as it saw fit.  No matter how hard the Oshvails tried, they could not leave the heaven in which they’d been given.  Alone in its construct, Oshvail pondered on its old histories and, with its new abilities, it found a new compassion, a new sense of responsibility to the human race from whence it came.

     Conceiving much of the dangers and destructive capabilities behind the Granatium and how potentially dangerous it could be when touched by ill-natured hands, Oshvail the Oshvail felt liable to captivate it, obliterate it, or produce any other action that could at least stop the humans from abusing the accursed object.  But since Oshvail couldn’t leave its domain, Oshvail realized it would have to rely on humans to perform this task.

     That proved easier said than done.  Inviting people into Oshvail’s domain in order to communicate with them wasn’t as straightforward as sending an inked invitation with someone’s name on it, and to make matters worse, Oshvail--despite all its mystical clout--did not have the power to force anyone to enter into its domain.  Oshvail found that it could only present its domain to those of its choosing, without explanation and without hope that anyone would accept.

     The domain was always presented in the form of a terrible snow, replacing the invitee’s reality with a winterland nowhere.  All the invitee had to do after that moment was either enter, or choose not to enter, and the choice had been made.  But it was a choice for humans to make, and so Oshvail the Oshvail of the Oshvails had become quite powerless in a sense, even in all its subsistence.  But all it would take was for the invitee to travel through, and Oshvail would have--amongst other crucial opportunities--the power to strengthen, the power to inform, and most importantly, the power to change.

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For other posts non-related to The Granatium, click here. 

You can find me on Twitter @Keatongwolfe

Until next time...

Art by Keaton G. Wolfe
 

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